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HEX0N

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Devlog

  • New themes
    October 04, 2026 by Yotori Kiba
    HEX0N now has seven piece themes. Alongside the original abstract shapes, you can play with: Sticker: ice cream, mouse, pony, star Chess: rook, bishop, king, knight Cyber: battery, chip, key, helmet F... Continue reading
  • AI training
    October 03, 2026 by Yotori Kiba#artificial-intelligence, #machine-learning, #reinforcement-learning
    xen0n started as an attempt to get beyond HEX0N’s original hand-written naive bot. Model-based reinforcement learning (RL) training followed an AlphaZero-style loop using Gumbel search for 2M total... Continue reading
  • AI mode
    October 03, 2026 by Yotori Kiba
    1
    #artificial-intelligence, #machine-learning, #reinforcement-learning
    HEX0N update: Normal and Turbo AI modes There's a new Mode choice for the AI opponents. In Normal, both bots play a looser, more forgiving game. Technically, each bot picks its move with probability p... Continue reading
  • HEX0N Launch
    October 02, 2026 by Yotori Kiba
    This is a major update that turned HEX0N from a small local strategy game into something much closer to a strategy game. The two computer opponents got an upgrade , especially the neural network-based... Continue reading
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